Reggie Fils-Aime Interview with ABC
Thursday, September 28th, 2006Reggie Fils-Aime, the lovable head of Nintendo USA has an interview on ABC available online.
Click here or on the lovable che/reggie head to see the interview.
Reggie Fils-Aime, the lovable head of Nintendo USA has an interview on ABC available online.
Click here or on the lovable che/reggie head to see the interview.
Fans of Final Fantasy Five Advance, also known as FFV, will be excited to know that the Japanese website for the game has updated. Check it out!
‘When the Wii is online, it transforms itself into a globally active bond between yourself and your friends. For example, if you were to purchase a new game, you’d have the option of notifying your friends, via their individual Wii Message Boards, that you now own this game, by a simple “Yes/No” option that will pop up.
You’ll also be able to share and exchange game data, send screenshots you’ve taken from games, and send emails to computers, phones, and mobile devices.
Tamaki continued, “I envision the Message Board helping everyone in the family communicate with each other. These days, because everyone is so busy, it is becoming more and more difficult for people to take the time to sit around the table and chat.”
Nintendo told about their new feature, the ‘Play History,’ which records how long you spend playing each individual game, to produce interesting statistics. A similar feature made an appearance in Super Smash Bros. Melee on Nintendo GameCube, and this certainly comes as a welcome compulsory addition to every Wii game.
It also means that parents and spouses can check up on their children/partners - an alternative to the rather daunting original suggestion of allowing parents to allow the system to automatically switch off after a set amount of time.
It’s just really fun for users to be able to see the record of how long they played,” said Iwata. “In the future, we could make it possible to plot on a graph how much you’ve played. Also, with users’ cooperation, we could compile data on which game was the most played that year.” ‘
What do you do when you are bored? We surf Famitsu and come across some amazing content! Not to mention, hilarious Japanese to english translations.
‘The real mah-jongg game ‘ mah-jongg grapple club which the Japanese professional mah-jongg union officially recognizes ‘, in ニンテンドー DS transplantation decision! ! This work corresponds to ニンテンドー Wi-Fi connection. The sparrow loyal retainer of entire country and it can enjoy communication opposition. In addition, “rise and so on loading the mission mode which keeps solving topic above score of specification” as an element just of ニンテンドー DS edition. Challenging to various topics, try the knowledge of mah-jongg!’
Heh.
1. PS2 Minna no Tennis 87814 / 314790
2. NDS Final Fantasy III 56596 / 712129
3. NDS New Super Mario Bros. 56045 / 3136171
4. NDS Gintama DS: Banji Ousoudou! 39737 / NEW
5. NDS Brain Training 2 34879 / 3221750
6. NDS Animal Crossing: Wild World 25617 / 3256171
7. PS2 Rurouni Kenshin: Enjou! Kyoto Rinne 24712 / 99720
8. NDS Tingle RPG 23168 / 114208
9. NDS Cooking Navi 22504 / 488462
10. PS2 Harukanaru Toki no Naka De Maihitoyo (maybe?) 22100 / NEW
Two writers over at GameDaily have created a ‘Versus’ feature article discussing whether The Legend of Zelda: Twilight Princess is a bad launch title for the Wii. Both editors rase some very good points, and it is sure worth a read.
Every console needs a sweet launch title, that one game that you just can’t resist. Well in the Wii’s case, that game is going to be The Legend of Zelda: Twilight Princess. Nintendo has been working hard on its latest epic fantasy adventure, but is Zelda the best game for the system? More importantly, is it truly the best game to promote?
Code Name Revolution noticed an interesting article from the Washington Post. Excerpts as follow.
Adam Sessler, a game expert with U.S. cable network G4 who was in Japan for the show, believes PlayStation 3 no longer has the leadership position it once had, and is likely to face a tough job fighting rivals this time.
“If you still don’t know which console to get, wait and see,” he said. “Give it another year.”
The Wii, which analysts say has the potential to appeal to gaming novices with its wandlike remote controller that’s swung around like a tennis racket or fishing rod, also has a pricing advantage: It will sell for $250 in the U.S. starting Nov. 19, and for 25,000 yen when it starts selling in Japan Dec. 2.
Analysts say the initial shipments of the PlayStation 3 and Wii are almost certain to sell out. The number of machines is limited at the start, and a loyal following of game fans is likely to snatch them up.
Sony, which is planning to ship 6 million PlayStation 3 machines by end of March 2007, has said it will only have 400,000 units in the U.S. and 100,000 in Japan for the launch.
Nintendo, based in Kyoto, plans to sell 6 million Wii consoles during the fiscal year ending March 2007 but has declined to say how many machines will be available on the first day.
“It’s not going to happen overnight. This is a five-year-battle,” said Hiroshi Kamide, director of research department at KBC Securities Japan in Tokyo, saying that at least 18 months are needed before a likely market leader emerges.
Kamide believes Wii could emerge the surprise winner, partly because of its pricing. Nintendo lost out in the earlier home console battle with its previous GameCube, although the Kyoto-based manufacturer dominates the market for handheld gaming devices with its Game Boy Advance and Nintendo DS.
“This is going to lead to a revitalization of the entire gaming industry.”
Check out the Super Monkey Ball: Banana Blitz Wii website here!