Archive for the ‘Rumours’ Category
Bionicle Heroes for the Wii?
Thursday, October 5th, 2006GoNintendo was checking up on the Entertainment Software Rating Board website [ESRB] an noticed something interesting…
The Bionicle Heroes website which does not list the Wii as a release console. Also check out screenshots of Bionicle heroes on other platforms.
Pro Evolution Soccer on the Wii?
Wednesday, October 4th, 2006CVG has revealed that Konami has Pro Evolution Soccer running on the Wii.
‘According to Seabass, the game is playable on Nintendo’s next-gen system and they’re experimenting with various controller options.
The team is said to be looking at using the Wii remote and Nunchuk for throw-ins, passing and even shooting. ‘
We would like to know what would happen if the Wii remote or the Nunchuk were not used for ‘throw-ins, passing and even shooting’.
Madden Box Art?
Wednesday, October 4th, 2006Unconfirmed and Likely Fake FarCry Wii Boxart
Monday, October 2nd, 2006CING Confirms Game for Wii
Sunday, October 1st, 2006The co-developers of ‘Garasu no Bara’, the psyco-suspense thriller on the PS2 and DS game Another Code / Trace Memory have tentatively confirmed that they are still developing a game for Nintendo’s new Wii console.
An email to Kel Lind of ButtonBasher,
Hope you are well. Thank you for your e-mail dated July 2.
This is Maho Shirouchi manager of Operation Division at Cing Inc.
We have read your impression of the game. Your mail very encourages us. We will keep making original games in the future.
Please assist in the future.
The new work for the next generation machine that limit it to Wii is being produced just now.
Please expect it of news from Nintendo.
Could the title Cing is helping to develop be the Wii counter part to the graphic adventure game announced at e3 2006 for the DS? A promotional video from the DS game, titled Hotel Dusk: Room 215.
Could the Wii be getting another unique point and click adventure?
Legend of Zelda: Twilight Princess [ie:spoilers]
Saturday, September 30th, 2006- Eiji calls the King of Red Lions in TWW a father figure to Link who kept him on the right track. TP won’t have a father figure, but Link will have many friends in the game. There will be one grown-up girl that will be very helpful for him.
- No wii-connect24 or online support.
- The horse is faster than epona in OoT
- The GameCube version was nearly completed when they decided to put in the Wii controls.
- The transition from gc to wii control scheme was quite difficult and they changed it again recently. Now they can concentrate on fine tuning the game.
- When link becomes a wolf his scent becomes keener so that he can find hidden things that he coulnd’t find as normal link.
- Eiji vaguely hints that the Twilight Princess will be someone different from Zelda.
- The mention of Biggoron refers to Biggoron’s Sword only, which is similar in size to the Darknut’s sword.
- Link will have the horse at the beginning, but then when some accidents take place, the two are separated. Later on, Link will find the horse again, and that is when he can name it (at least that’s what the sentence structure implies, but it may be a mistake and we can still name her right at the beginning).
- While the light deity is strangely called a “bull” by the mag, there’s no reference being made to the Toaru goats or anything like that.
- About Midna, Eiji says she won’t be able to stop the Twilight Realm’s progression on her own, so that’s why Link is responsible to help her.
- About Phantom Hourglass, Eiji says something disturbing: “PH is often called a sequel of TWW - that’s not fully correct, as it merely makes use of the same graphics style.”
He also states that they didn’t include any storyline-wise connection between TP and PH, because the games are so different.
- The canoe will be used in other mini-games besides fishing.
Take a break.. Recap.
Thursday, September 28th, 2006Been busy? Site down, relax and have some girl scout cookies. We have assembled a list of all posted news over the last three hectic days for your viewing pleasure.
Metal Slug 6 Added to Metal Slug:Anthology Release
Bleach DS Preview!
Wii Bleach Playtest
Sonic and the Secret Rings Gameplay Video
Sonic and the Secret Rings Promo Video
Another Wii Bleach Video
Dragon Quest Monsters: Joker Box Art
Capcom announces Mega Man Star Force for the DS
Australians told to ‘Preorder your Wii’ or face shortages
Mega Man Star Force First Screenshots
Rubix Cube for the DS
Inside the Wii Nun Chuck
Ice Age 2: The Meltdown for the Wii
Capcom talks Wii and DS
In game advertising on the rise
Call of Duty on the Wii controller scheme
Opera Browser Free Until June
Red Steel Box Art
Wii on Australian TV Again!
Game Developers Conference to Fill e3 Void?
Wii Heroes Anime Video
Pokémon Mystery Dungeon: Blue Rescue Team DS Box Art
Mage Knight: Destiny’s Soldier DS Release
UK Charts All Platforms Week Ending 23 September 2006
MASSIVE Spider Man Battle for New York DS Screens Post
Naruto Baby! GameCube and GBA!
The Grim Adventures of Billy & Mandy Ships to Retailer
His Dark Materials Games
Five Cheapass games for the GBA
World Soccer Winning Elevel DS Screenshots
Super Monkey Ball Wii Website Open
Price Latest Weapon in 3-Way Console War
Versus: Is Zelda a Bad Launch Title?
Japanese Sales Figures September 18-25
Mahjong for the DS Screenshots
More on Wii ‘bulletin boards’
Final Fantasy Five Advance Website Updated
Australian Game Sales Charts Week Ending 24th September
Reggie Fils-Aime Interview with ABC
That’s all folks! Over the next 36-48 hours updates will slow down temporarily. There will be some, so stay tuned!
Price Latest Weapon in 3-Way Console War
Wednesday, September 27th, 2006Code Name Revolution noticed an interesting article from the Washington Post. Excerpts as follow.
Adam Sessler, a game expert with U.S. cable network G4 who was in Japan for the show, believes PlayStation 3 no longer has the leadership position it once had, and is likely to face a tough job fighting rivals this time.
“If you still don’t know which console to get, wait and see,” he said. “Give it another year.”
The Wii, which analysts say has the potential to appeal to gaming novices with its wandlike remote controller that’s swung around like a tennis racket or fishing rod, also has a pricing advantage: It will sell for $250 in the U.S. starting Nov. 19, and for 25,000 yen when it starts selling in Japan Dec. 2.
Analysts say the initial shipments of the PlayStation 3 and Wii are almost certain to sell out. The number of machines is limited at the start, and a loyal following of game fans is likely to snatch them up.
Sony, which is planning to ship 6 million PlayStation 3 machines by end of March 2007, has said it will only have 400,000 units in the U.S. and 100,000 in Japan for the launch.
Nintendo, based in Kyoto, plans to sell 6 million Wii consoles during the fiscal year ending March 2007 but has declined to say how many machines will be available on the first day.
“It’s not going to happen overnight. This is a five-year-battle,” said Hiroshi Kamide, director of research department at KBC Securities Japan in Tokyo, saying that at least 18 months are needed before a likely market leader emerges.
Kamide believes Wii could emerge the surprise winner, partly because of its pricing. Nintendo lost out in the earlier home console battle with its previous GameCube, although the Kyoto-based manufacturer dominates the market for handheld gaming devices with its Game Boy Advance and Nintendo DS.
“This is going to lead to a revitalization of the entire gaming industry.”
Game Developers Conference to Fill e3 Void?
Tuesday, September 26th, 2006SAN FRANCISCO - Sept. 18, 2006 - The CMP Game Group, organizers of the Game Developers Conference (GDC), announced today that they are more than doubling their show floor to accommodate the game industry market need for a single, one-stop shop event. The Game Developers Conference will take place March 5-9, 2007 at the Moscone Convention Center in San Francisco.
With E3 moving to a 5,000 person media-centric event, GDC has been elevated to the world’s largest trade event dedicated to the game industry, with attendees numbering more than 12,500 including more than 1,000 members of the working press.
2007 will be the first year of GDC’s long-term relocation to San Francisco, after its high growth trajectory necessitated the move to accommodate the expanding attendee base. When GDC was last in San Francisco in 2005, the show occupied the three floors of Moscone West. For GDC 07, the organizers reserved both Moscone West and Moscone North. With the Moscone West show floor virtually sold out, the organizers have now additionally secured the keynote hall in Moscone South in order to convert Moscone North into a second dedicated show floor. This will allow the GDC to accommodate the voluminous requests coming in for exhibition space and to include fresh exhibitor opportunities, such as the all-new Game Demo Theater.
“As GDC enters its 20th year, it emerges as the event with the largest gravitational pull of any other game industry-only event,” said Jamil Moledina, executive director of the GDC. “While it remains our primary goal to serve the game development community and ensure that the session-based half of GDC remains unchanged, we also believe it is time to dramatically upgrade the range of expo opportunities.
The result of our expansion is that GDC becomes the natural choice for all companies in the game industry ecosystem to exhibit and conduct business.”
The traditional business of GDC has centered on the creation of development deals for publishing games, an environment fostered through a mix of industry-defining conference sessions, a broad constellation of targeted networking receptions and the Game Connection matchmaking system. In recent years, however, the event has grown far beyond its developer core, with a show floor, networking and visibility options that enable companies to build buzz for their products, connect with the right buyers, build international exposure and form strategic partnerships.
The new show floor is built around a core of existing GDC expo suites and a networking lounge, surrounded by publishers, developers, outsourcers, middleware providers, peripheral companies, component companies, mobile game companies, casual game companies, serious game companies, online game companies, licensed IP holders, and international consortia. These groups complement the existing GDC exhibitors of platform companies, tool providers, and technology providers. Vendors on the new floor have a choice between booth space, expo suites and meeting rooms, while publishers and developers have the chance to demonstrate upcoming games in the brand new Game Demo Theater.
“The GDC is always working on answering developers’ needs and requests. Once again, we have proof of that,” remarked Julien Merceron, Worldwide CTO of Eidos Interactive. “Most challenges for developing next-gen games come from building extremely efficient pipelines using cutting-edge programming techniques on more complex architectures. More expo space will allow the GDC to cover more diverse technologies, accommodate larger booths - which facilitate better evaluation conditions - and provide progressive companies that are working on the fringe of our industry with a showcase for their products.”
“With these changes, we’re getting to see even more of the latest technologies, the ones that will fuel the next generation of video games, without standing in line and without deafening music - that’s what makes the GDC Expo floor special,”
noted David Perry, CEO, GameConsultants.com
GDC has historically provided, and will continue to provide, dedicated networking and reception events for developers, publishers, serious game companies, mobile companies, and East-West collaboration. GDC is adding a casual/independent reception, as well as a dedicated Independent Games Conference to augment the Independent Games Festival (IGF), the oldest and most prestigious game innovation laboratory, that also takes place at GDC. Both the IGF and the Game Developers Choice Awards, the most widely respected peer-based game industry awards event, provide new visibility opportunities for companies not endemic to the game industry.





