Mortal Kombat Kontrols
August 4th, 2006 by Kit Allen
Mortal Kombat Armageddon for the Wii was announced in the last week. Already, Kotaku has recieved some ‘friend of a friend who dices prunes for a guy who is the cousin of a developer’ rumours about the game.
The basic “concept” is that the Wiimote will control arm actions, while the Nunchaku will take on leg actions.
Light and heavy kicks, for example, will be done with the C and Z triggers on the Nunchaku. The analog stick lets you run (free roaming stages, similar to last two games). Finally, jumping is done by nudging the Nunchaku upwards.
On the other hand (ba-dum-tsh), you have light and heavy punches done with A and B. Blocking is done with the d-pad, and yes, it blocks in the direction you press.
Now, remember how in past fighting games moves were executed with a roll across the d-pad and a button press or two? Now, instead of the d-df-f style thumbrolls, you actually just point the Wiimote down and swing up to the forward position and then hit your button. This has two interesting side effects: 1) you can much more easily perform moves while running, as the controls are independent; 2) button mashers around the office are easily outed and christened with the new ‘flailer’ nomenclature. If you know what you’re doing it apparently looks pretty cool.
Ah nuts. On the off chance that this is accurate, Wii may have a seriours problem. Fighting games have traditionally used fairly simple controls to allow even the most in-experienced gamer to play without difficulty. Something about crazed gesticulations and performing spasm like actions to pull of tricky moves doesn’t appeal to me. What are your thoughts?


December 19th, 2007 at 12:08 am