Nintendon’t: A case against the Wii

November 21st, 2006 by Kit Allen

A writer from Slate.com doesn’t like the Wii. In fact, after he testifies how hardcore he is, he states that every single drop of excitement was destroyed when he first played the Wii.

The author, Eric Sofge also claims that the movements not required by the Wii, [The ability to flick a wrist as opposed to fully moving an arm] is another of the console’s major faults.

The new Nintendo’s flaws make me question who the Wii’s audience will be. Kids don’t want embarrassingly easy games. Casual gamers of any age will bail out the first time their crosshairs go AWOL. And hardcore gamers like me aren’t going to bother with a magic wand that makes us less efficient at killing aliens. For a console that wants to start a revolution, making users doubt their reflexes is a serious design flaw. By playing fast and loose with motion detection, the Wii swings wildly between deal-breaking frustration and hollow victories. Ultimately, it never achieves the level of difficulty that every console should aspire to: a good, fair challenge.

To be honest, there has been little complaint of reflex issues since the Wii launch. Not to mention that Wii cursors rarely go AWOL. Even the greatest Nintendo critics are acknowledging that the technology used in the Wii is solid, accurate and reliable.

Perhaps Eric Sofge was playing on a faulted unit, perhaps he is right and the Wii is not responsive and cannot be challenging. Or maybe.. the author really doesn’t have reflexes?

Read the article here



2 Responses to “Nintendon’t: A case against the Wii”

  1. Jay Says:

    This guy must have played a broken console. The Wii has freakin excellent and accurate aiming, not to mention Wii games can be difficult legitimately.

  2. SteakWii Says:

    I own a Wii. My cursor never goes \’AWOL\’. When it does go off-screen, I use my hardcore pointing skills to return the cursor to the screen.

Leave a Reply