Red Steel Hands On - ‘Awesome!’

October 26th, 2006 by Kit Allen

Red Steel Logo

Apparently I am really good at Red Steel.

What I heard was that other journalists didn’t have nearly as easy a time acclimating themselves to this sword-swinging, guns-blazing Wii launch title. I was playing what was “basically” the final build of the game, and I kept asking the Ubisoft representatives in the room: this is way different from the other versions you’ve shown, right?

Because people kept complaining that the controls were bad at E3. And at Nintendo’s New York event they were apparently saying the same things. I didn’t play Red Steel at E3, and I didn’t go to NYC. So I had no firsthand knowledge of the game until today. And what I played was great. Apparently they’ve made great strides between E3 and today, because the controls — which have you using the Wii remote to aim your gun and swing your katana — were spot-on, making for an immersive, thrilling ride.

In Red Steel, you’re an American dude named Scott. Your fiancee and her dad have been kidnapped by the yakuza. So now you’ve got to kill a whole shitload of yakuza. I don’t know how many yakuza are still around in modern-day Japan, but there are about a hundred less of them now that I’ve played the first hour of Red Steel.

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2 Responses to “Red Steel Hands On - ‘Awesome!’”

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  2. Kit Says:

    Will you be picking up Red Steel at launch?

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