Splinter Cell Double Agent Wii Preview

November 1st, 2006 by Kit Allen

Splinter Cell

Wired didn’t love the controls of Splinter Cell: Double Agent. But what did 1up think?

‘One of the interesting features of the Wii version is the weapon aiming system. As in other versions of the game, you run around in third-person and zoom in over Sam Fisher’s shoulder to shoot. But unlike in games like Rayman, the on-screen reticule for your gun does not move with every tiny adjustment you make. There’s a small dead zone right around the reticule to prevent it from jumping around when you try to hold the Remote still, and the reticule only moves when you move the pointer out of that tiny area. It’s something you might not even notice at first, but makes steadying your aim a simple process…’

Read the 1up preview



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